Maximum overflow allowed beyond boundary in soft mode (px).
Friction (0..1). Lower stops faster; higher glides longer.
Safety cap.
Minimum speed (px/ms) to start inertia.
0..1 — how strongly objects are attracted to guides (1 = strong snap, 0 = very soft).
Enable dynamic snap tuning based on movement speed (slow = stronger snap, fast = weaker).
Maximum multiplier applied to snap tolerance when moving slow.
Minimum multiplier applied to snap tolerance when moving fast.
Spring damping (0..1). Higher = less oscillation.
Spring stiffness (higher = snappier).
0..1 — how strongly objects are pushed back inside boundaries when they try to exceed them.