Interface AsukaAssemblyPlacementDefinition

interface AsukaAssemblyPlacementDefinition {
    support?: AsukaAssemblySupportMode;
    supportOffset?: number;
}

Properties

floor keeps the component's lowest collision point on the plan floor. wall places it against the closest interior wall face. ceiling keeps its highest collision point below the plan ceiling. free leaves all three axes under API/user control.

supportOffset?: number

Vertical offset above the support surface, in scene world units.