floor keeps the component's lowest collision point on the plan floor.
wall places it against the closest interior wall face.
ceiling keeps its highest collision point below the plan ceiling.
free leaves all three axes under API/user control.
OptionalsupportOffset
supportOffset?:number
Vertical offset above the support surface, in scene world units.
floorkeeps the component's lowest collision point on the plan floor.wallplaces it against the closest interior wall face.ceilingkeeps its highest collision point below the plan ceiling.freeleaves all three axes under API/user control.